SpawnPoints
The SpawnPoints define points in a scene where products can be inserted.
Creating a SpawnPoint
Using the "Create" button within the CRUD component, a new SpawnPoint can be created here. With the "Inline-Icons", an existing SpawnPoint can be edited or viewed.
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Code (mandatory): The technical name of the SpawnPoint, can be freely chosen, but should adhere to the general nomenclature and must be unique within the SpawnPoints.
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Descriptions (optional): Description of the scene in "n" languages.
- de_de = Base Scene
- en_en = Base Scene
- ...
-
Position (optional): Define the position of the SpawnPoint in spatial coordinates.
- e.g., X = 0 / Y = 0 / Z = 0
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Rotation (optional): Define the rotation of the SpawnPoint in spatial coordinates.
- e.g., X = 0 / Y = 0 / Z = 0
SpawnPoint-Information Tab (Create)
This opens the entry for a new SpawnPoint.
- "Code" is a mandatory feature.
- The "Description" can be captured in multiple languages if necessary.
- Define position.
- Define rotation.
- Save the new scene.
- Save the description.
Once the SpawnPoint is saved, the additional tabs of the SpawnPoints can be selected.
SpawnPoint-Information Tab (Edit-/View-Mode)
This opens the view/edit mode in the Info tab.
- Here, the basic information of the SpawnPoint can be viewed/modified.
- Save.
CameraSettings-Tab
Here, camera settings can be provided to a SpawnPoint.
- Code (mandatory): Technical name of the CameraSettings. This can be freely chosen but should adhere to the general nomenclature and must be unique within the CameraSettings.
- Distance (optional): Camera distance from the SpawnPoint at scene initialization.
- Minimum Distance (optional): Minimum camera distance from the SpawnPoint.
- Maximum Distance (optional): Maximum camera distance from the SpawnPoint.
- Minimum Y Rotation (optional): Minimum camera rotation in the Y-axis to the SpawnPoint. (This is the angle by which the camera may move below the SpawnPoint.)
- e.g., 90°
- Maximum Y Rotation (optional): Maximum camera rotation in the Y-axis to the SpawnPoint. (This is the angle by which the camera may move above the SpawnPoint.)
- e.g., 90°
- IsFlareActive (optional): Here, it can be defined whether the "LightFlares" of a light source should be visible or not.
- Descriptions (optional): Description of the characteristic in "n" languages.
- de_de = Base Scene
- en_en = Base Scene
- ...
- LookAtOffset? (optional): Offset of the camera look-at point relative to the SpawnPoint if the camera's rotation center is not around the SpawnPoint but around the center of the 3D object.
- e.g., X = 0 / Y = 0.5 / Z = 0
Multiple CameraSettings can be assigned to a SpawnPoint.
CameraSettings-Tab (Create)
This opens the entry for new CameraSettings.
- "Code" is a mandatory feature.
- Define the "min. Distance".
- Define the "max. Distance".
- Define the "min. Y Rotation".
- Define the "max. Y Rotation".
- Select the "IsFlareActive".
- The "Description" can be captured in multiple languages if necessary.
- Define the "LookAtOffset?".
- Save → Create the new CameraSettings.
- Save → Save the changes.
CameraSettings-Tab (Edit-/View-Mode)
This opens the view/edit mode in the Info tab.
- Here, the basic information of the CameraSettings can be viewed/modified.
- Save.