📄️ Introduction
The documentation provided is a comprehensive guide for managing and configuring products, definitions, and interactions within a software environment. It is divided into various sections, each covering specific functions and workflows.
📄️ Characteristics
Characteristics play a crucial role in organizing and configuring products. They are used to group related products into categories and provide options for configuring product settings.
📄️ Definitions
Definitions allow for the specification of additional properties that can
📄️ Interactions
Interactions are predefined functions defined in the backend (Unity) that allow changes to be made to a product/visualization.
📄️ Materials
Materials can be assigned to a GameObject to influence its visual representation.
📄️ Product Categories
Product categories allow the assignment of products to specific categories, ensuring they are only allowed for certain SnapPoints.
📄️ Product Management
Product management enables the structured organization and configuration of products. A product represents the top hierarchy level of a configurable element and acts as a container that summarizes all relevant information. This guide describes the steps for adding, updating, and deleting products, as well as their properties and configurations.